
Riverbound
In a time before trains, the only way to move heavy cargo was by ships. Fill your hold while making sure your ship stays balanced, and race the river to sell your wares. Heavier cargo has a better margin, but a heavier boat needs more time to accelerate and takes more damage. Make sure you don't drown before your reach your destination!
Controls
Loading-Dock:
WASD // D-Pad/Left Stick to MOVE
Q/E // L/R to ROTATE cargo
SPACE // A/B to BUY & DROP (heavier ships take more damage)
If you can't place your current cargo, just dump it in the river.
If you want to leave before the time is up, go to the anchor and press space (or gamepad equivalent)
Navigation:
Q/E // L/R to rotate (if your ship is unbalanced, it will rotate on its own)

W/S // D-Pad/Left Stick up/down to ACCELERATE (the heavier your ship, the slower your acceleration)
A/D // D-Pad/Left Stick left/right to DASH to the side
(the heavier your ship, the weaker the dash)
SHIFT // X/Y to HIDE & SHOW HUD
Made in 2 weeks for the Gamedev.js Jam 2025
Status | Released |
Platforms | HTML5 |
Author | ultrascopia |
Genre | Simulation |
Made with | Godot |
Tags | 2D, Godot, Management, Pixel Art, Short, Singleplayer, Top-Down, two-phase |
Development log
- Reset Fixes36 days ago
Comments
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Loved the game! The balance physics is not over complicated but adds another layer to the gameplay.
One thing that maybe is a bug: If I lose on my way back, the game starts again at the top. Is that how it's supposed to be?
Anyway, good work : )
Thanks! No, that's not how its supposed to be :P
We'll fix it in the next update ;)
I love this. The game reminds me of Rampart's lost.. better-looking cousin.
Thanks, I think it's also Rampart's much younger cousin ;)